Cue points are how a prepared DJ stops searching. Instead of hunting for the drop in a dark booth, you press a button and land on it exactly.
| What it is | Used for | |
|---|---|---|
| Memory cue | A saved marker on the waveform | Preparation — where the track's sections are |
| Hot cue | A marker assigned to a pad | Performance — jumping there instantly, live |
The distinction matters less than the discipline. What makes cues valuable is consistency: the same pad meaning the same thing on every track.
| Pad | Mark | Why |
|---|---|---|
| 1 | Mix-in — first downbeat of the intro | Where you start the track. Removes all guesswork under pressure |
| 2 | First drop | The payoff. Also where a hard swap lands |
| 3 | Breakdown | The easiest place to mix out of, and a rescue point if a mix goes wrong |
| 4 | Mix-out — start of the outro | Where the next track should be arriving |
A cue placed a fraction before or after the beat means every launch from it starts out of phase. Zoom into the waveform and put the marker exactly on the transient — the sharp vertical spike of the kick — and quantise to the grid if your software offers it, which also means the grid needs to be right. See beatmatching and beatgrids.
Once the points are set they stop being bookmarks and become moves. Jumping back to a hot cue re-triggers a phrase, which is how loop-and-cue routines are built; skipping a long intro on a track you are mixing in late is a single press; and when a mix goes wrong, pad 3 is an escape hatch to a breakdown where the drums thin out and you can recover. See recovering from a mistake.
Cues live in your software's database, not in the audio file, so they can be lost or shifted when a library moves between applications or onto a USB stick for club hardware. This is the single most common way a prepared set arrives at a venue unprepared.
A memory cue is a saved marker you navigate to, usually with the search or cue controls, and it does not need a pad. A hot cue is assigned to a physical pad so you can jump to it instantly while the track plays, which makes it usable as a performance tool. Most DJs save the same important points as both.
Four is enough for almost every track: where you mix in, the first drop, the breakdown, and where you mix out. More than about six becomes hard to remember under pressure and slows preparation without improving performance.
Sometimes, and never reliably. Cues are stored in each application's own database, and exporting between ecosystems commonly preserves beatgrids while losing or shifting cues. Always check on the destination system before a gig rather than assuming they arrived.
Bars and phrases · Exporting to USB · Recovering from mistakes